![]() ![]() At the very least the bolts were usually deflected, though they chipped bones and caused fairly bad damage when they weren't. Tests tended towards the latter result, with an average of around 5. The longest time it took for a combatant to be unconscious was 15 bolts. ![]() ![]() Both combatants were armored in adamantium and armed with a crossbow and mahogony bolts. The only thing that kept the other side from similar annihilation is their initial luck at dodging.įor this test, I at first used several 1v1 fights to see how long it would take for an enemy to be incapacitated by wooden bolts while in adamantium armor. Combat logs mirror the last combat, that casualties would be higher had there not been redundant targeting. The other side took 2 additional casualties. The side that initially took greater casualties had all but 2 Dwarves dead or severely wounded/unconscious, or an over 90% casualty rate. The other had 8, or over 30% casualties from just a single volley. 4 units were wounded or dead after a single volley on the lucky side. After one volley, one side was visibly luckier, and I saw a large number of them dodge bolts. Did not see a single deflection from peeking at the logs, though it is possible they are simply very rare.Ĥ6 Dwarves, 23 per side. On both sides, over 50% of units were either dead or wounded/unconscious to the point of uselessness, usually from chipped bones.Ī glance at the combat logs suggests that casualties would be significantly higher with almost 100% incapacitation, but crossbowdwarves more often than not fired at targets other dwarves on their side had also targeted. Unpaused for a single volley and a considerable number were wounded, though I did not count the number. All further testing was located away from where combatants might encounter the aforementioned magma.Īll tests should therefore be consistent and easily reproducible.Ĥ0 units lined up, 20 on each side. The smoke was allowed to disperse to ensure no hidden survivors before further testing commenced. Units only attempted to engage in melee combat when they had lost their crossbows due to damage and never successfully engaged the enemy during the period of any tests, although some tried very hard to limp their way across.Īll combatants from previous tests were thoroughly purged with magma. Lines were always away from either edges or walls, preventing death by dodging in all instances.ĭuring testing, units not only consistently used crossbows when able but always fired in distinct "volleys" where all units fired simultaneously. There were always precisely 10 blocks of distance between each line. All Dwarves in a given line were on the same side. Units were always placed in two parallel lines of equal size, one unit per square with no gaps between units. ![]() Units were equipped with 50 bolts unless otherwise stated. All crossbows were iron, standard quality, though it should be irrelevant. All units used only had Proficient in Archer all other skills were at 0. In all tests, the armor used was a helm, a breastplate, a mail shirt, two gauntlets, two high boots, and greaves, which should leave the body mostly protected. Essentially, armor is useless against any kind of bolt/arrow, no matter how good the armor and no matter how weak the projectile. Copper bolts go through steel and even adamantium like it was butter. The result is that even wooden arrows can pierce adamantine armor reliably. I did quite a bit of arena testing while starting work on a mod, and I found that arrows are strong - way, WAY too strong. Main | My View | View Issues | Change Log | Roadmap Anonymous | Login | Signup for a new account ![]()
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